M_LoadDefaults: Load system defaults.
default file: C:\Program Files\prboom-plus-2.5.1.4/glboom-plus.cfg
found C:\Program Files\prboom-plus-2.5.1.4/prboom-plus.wad
PrBoom-Plus v2.5.1.4 (
http://prboom-plus.sourceforge.net/) found C:\Program Files\prboom-plus-2.5.1.4/doom2.wad
IWAD found: C:\Program Files\prboom-plus-2.5.1.4/doom2.wad
PrBoom-Plus (built Jan 10 2016 17:20:45), playing: DOOM 2: Hell on Earth
PrBoom-Plus is released under the GNU General Public license v2.0.
You are welcome to redistribute it under certain conditions.
It comes with ABSOLUTELY NO WARRANTY. See the file COPYING for details.
V_Init: allocate screens.
V_InitMode: using OpenGL video mode
I_InitScreenResolution: Using resolution 1280x720
found C:\Program Files\prboom-plus-2.5.1.4/prboom-plus.wad
found C:\Program Files\prboom-plus-2.5.1.4/epic.wad
found C:\Program Files\prboom-plus-2.5.1.4/pk_anim.wad
found C:\Program Files\prboom-plus-2.5.1.4/Stbar11.wad
Playing demo epic_+_pk_anim_+_Stbar11_part1.lmp
found C:\Program Files\prboom-plus-2.5.1.4/epic_+_pk_anim_+_Stbar11_part1.lmp
G_DoPlayDemo: playing demo with Current PrBoom compatibility
adding C:\Program Files\prboom-plus-2.5.1.4/doom2.wad
adding C:\Program Files\prboom-plus-2.5.1.4/prboom-plus.wad
adding C:\Program Files\prboom-plus-2.5.1.4/epic.wad
adding C:\Program Files\prboom-plus-2.5.1.4/pk_anim.wad
adding C:\Program Files\prboom-plus-2.5.1.4/Stbar11.wad
adding epic_+_pk_anim_+_Stbar11_part1.lmp
adding C:\DOCUME~1\1\LOCALS~1\Temp\prboom-plus-demoex-a02188.wad
W_InitCache
found C:\Program Files\prboom-plus-2.5.1.4/doom2.wad
D_InitNetGame: Checking for network game.
W_Init: Init WADfiles.
adding C:\Program Files\prboom-plus-2.5.1.4/doom2.wad
adding C:\Program Files\prboom-plus-2.5.1.4/prboom-plus.wad
adding C:\Program Files\prboom-plus-2.5.1.4/epic.wad
adding C:\Program Files\prboom-plus-2.5.1.4/pk_anim.wad
adding C:\Program Files\prboom-plus-2.5.1.4/Stbar11.wad
adding epic_+_pk_anim_+_Stbar11_part1.lmp
adding C:\DOCUME~1\1\LOCALS~1\Temp\prboom-plus-demoex-a02188.wad
W_InitCache
Loading DEH lump from C:\Program Files\prboom-plus-2.5.1.4/epic.wad
Loading DEH lump from C:\Program Files\prboom-plus-2.5.1.4/pk_anim.wad
M_Init: Init miscellaneous info.
SetRatio: width/height parameters 1280x720
SetRatio: storage aspect ratio 16:9
SetRatio: assuming square pixels
SetRatio: display aspect ratio 16:9
SetRatio: overruled by user configuration setting
SetRatio: revised display aspect ratio 4:3
SetRatio: gl_ratio 1.600000
SetRatio: multiplier 1/1
R_Init: Init DOOM refresh daemon -
R_LoadTrigTables: Endianness...ok.
R_InitData: Textures Flats Sprites
R_Init: R_InitPlanes R_InitLightTables R_InitSkyMap R_InitTranslationsTables R_InitPatches
P_Init: Init Playloop state.
I_Init: Setting up machine state.
I_InitSound: configured audio device with 1024 samples/slice
Fluidplayer: Fluidsynth version 1.1.3
portmidiplayer device list:
MMSystem:Устройство переназначения MIDI
MMSystem:Программный синтезатор звуковой
portmidiplayer: Opening device MMSystem:Устройство переназначения MIDI for output
I_InitSound: sound module ready
S_Init: Setting up sound.
S_Init: default sfx volume 15
HU_Init: Setting up heads up display.
I_InitGraphics: 1280x720
I_UpdateVideoMode: 0x12, own buffer, direct access
SetRatio: width/height parameters 1280x720
SetRatio: storage aspect ratio 16:9
SetRatio: assuming square pixels
SetRatio: display aspect ratio 16:9
SetRatio: overruled by user configuration setting
SetRatio: revised display aspect ratio 4:3
SetRatio: gl_ratio 1.600000
SetRatio: multiplier 1/1
SDL OpenGL PixelFormat:
SDL_GL_RED_SIZE: 8
SDL_GL_GREEN_SIZE: 8
SDL_GL_BLUE_SIZE: 8
SDL_GL_STENCIL_SIZE: 8
SDL_GL_ACCUM_RED_SIZE: 16
SDL_GL_ACCUM_GREEN_SIZE: 16
SDL_GL_ACCUM_BLUE_SIZE: 16
SDL_GL_ACCUM_ALPHA_SIZE: 16
SDL_GL_DOUBLEBUFFER: 1
SDL_GL_BUFFER_SIZE: 32
SDL_GL_DEPTH_SIZE: 24
SDL_GL_MULTISAMPLESAMPLES: 0
SDL_GL_MULTISAMPLEBUFFERS: 0
SDL_GL_STENCIL_SIZE: 8
GL_VENDOR: Intel
GL_RENDERER: Intel Bear Lake B
GL_VERSION: 1.4.0 - Build 7.14.10.4957
GL_EXTENSIONS:
GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_multitexture
GL_ARB_point_parameters
GL_ARB_shadow
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_window_pos
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_cull_vertex
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_lod_bias
GL_EXT_texture_filter_anisotropic
GL_EXT_texture3D
GL_3DFX_texture_compression_FXT1
GL_IBM_texture_mirrored_repeat
GL_NV_blend_square
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_WIN_swap_hint
using GL_EXT_texture_filter_anisotropic
using GL_ARB_multitexture
using GL_ARB_texture_compression
using GL_EXT_blend_color
GL_MAX_TEXTURE_SIZE=2048
Using texture format GL_RGBA.
SetRatio: width/height parameters 1280x720
SetRatio: storage aspect ratio 16:9
SetRatio: assuming square pixels
SetRatio: display aspect ratio 16:9
SetRatio: overruled by user configuration setting
SetRatio: revised display aspect ratio 4:3
SetRatio: gl_ratio 1.600000
SetRatio: multiplier 1/1
I_CapturePrep: malformed command x264 -o output.264 --crf 18 --muxer auto --demuxer raw --input-csp rgb --input-depth 8 --input-res 1280x720 --fps %r -"
ST_Init: Init status bar.
G_DoPlayDemo: playing demo with Current PrBoom compatibility
vorb_registersong: failed
mad_registersong failed: input buffer too small (or EOF)
db_registersong: couldn't load as tracker
Exp_RegisterSongEx: Using player fluidsynth midi player
P_GetNodesVersion: using normal BSP nodes
P_SpawnMapThing: correcting bad flags (903) (thing type 1)
P_SpawnMapThing: correcting bad flags (903) (thing type 2)
P_SpawnMapThing: correcting bad flags (903) (thing type 3)
P_SpawnMapThing: correcting bad flags (903) (thing type 4)
P_SpawnMapThing: correcting bad flags (903) (thing type 11)
P_SpawnMapThing: correcting bad flags (903) (thing type 2001)
P_SpawnMapThing: correcting bad flags (903) (thing type 2008)
P_SpawnMapThing: correcting bad flags (903) (thing type 2011)
P_SpawnMapThing: correcting bad flags (903) (thing type 2015)
P_SpawnMapThing: correcting bad flags (903) (thing type 2015)
P_SpawnMapThing: correcting bad flags (910) (thing type 3004)
P_SpawnMapThing: correcting bad flags (911) (thing type 3004)
P_SpawnMapThing: correcting bad flags (910) (thing type 3004)
P_SpawnMapThing: correcting bad flags (911) (thing type 3004)
P_SpawnMapThing: correcting bad flags (911) (thing type 3001)
P_SpawnMapThing: correcting bad flags (908) (thing type 3001)
P_SpawnMapThing: solid hanging body in tall sector at 683,-76 (type=49)
P_SpawnMapThing: correcting bad flags (903) (thing type 1)
P_SpawnMapThing: correcting bad flags (903) (thing type 11)
P_SpawnMapThing: correcting bad flags (903) (thing type 11)
P_SpawnMapThing: correcting bad flags (903) (thing type 11)
P_SpawnMapThing: correcting bad flags (903) (thing type 14)
P_SpawnMapThing: correcting bad flags (903) (thing type 14)
P_SpawnMapThing: correcting bad flags (903) (thing type 14)
P_SpawnMapThing: correcting bad flags (911) (thing type 3001)
P_SpawnMapThing: correcting bad flags (911) (thing type 3001)
P_SpawnMapThing: correcting bad flags (911) (thing type 3001)
gld_Precache: MAP01 done in 1057 ms
G_DoSaveGame: [2] MAP01 (C:\Program Files\prboom-plus-2.5.1.4/epic.wad), Skill 4, Level Time 00:00:05, Total Time 00:00:05
G_DoSaveGame: [2] MAP01 (C:\Program Files\prboom-plus-2.5.1.4/epic.wad), Skill 4, Level Time 00:00:23, Total Time 00:00:23
G_DoSaveGame: [2] MAP01 (C:\Program Files\prboom-plus-2.5.1.4/epic.wad), Skill 4, Level Time 00:00:29, Total Time 00:00:29
G_DoSaveGame: [2] MAP01 (C:\Program Files\prboom-plus-2.5.1.4/epic.wad), Skill 4, Level Time 00:00:54, Total Time 00:00:54
G_DoSaveGame: [2] MAP01 (C:\Program Files\prboom-plus-2.5.1.4/epic.wad), Skill 4, Level Time 00:02:03, Total Time 00:02:03
G_DoSaveGame: [2] MAP01 (C:\Program Files\prboom-plus-2.5.1.4/epic.wad), Skill 4, Level Time 00:02:20, Total Time 00:02:20
G_DoSaveGame: [2] MAP01 (C:\Program Files\prboom-plus-2.5.1.4/epic.wad), Skill 4, Level Time 00:02:35, Total Time 00:02:35
G_DoSaveGame: [2] MAP01 (C:\Program Files\prboom-plus-2.5.1.4/epic.wad), Skill 4, Level Time 00:02:47, Total Time 00:02:47
G_DoSaveGame: [2] MAP01 (C:\Program Files\prboom-plus-2.5.1.4/epic.wad), Skill 4, Level Time 00:03:31, Total Time 00:03:31
G_DoSaveGame: [2] MAP01 (C:\Program Files\prboom-plus-2.5.1.4/epic.wad), Skill 4, Level Time 00:04:05, Total Time 00:04:05
G_DoSaveGame: [2] MAP01 (C:\Program Files\prboom-plus-2.5.1.4/epic.wad), Skill 4, Level Time 00:04:22, Total Time 00:04:22
G_DoSaveGame: [2] MAP01 (C:\Program Files\prboom-plus-2.5.1.4/epic.wad), Skill 4, Level Time 00:05:24, Total Time 00:05:24
G_DoSaveGame: [2] MAP01 (C:\Program Files\prboom-plus-2.5.1.4/epic.wad), Skill 4, Level Time 00:05:41, Total Time 00:05:41
G_DoSaveGame: [2] MAP01 (C:\Program Files\prboom-plus-2.5.1.4/epic.wad), Skill 4, Level Time 00:06:01, Total Time 00:06:01
G_DoSaveGame: [2] MAP01 (C:\Program Files\prboom-plus-2.5.1.4/epic.wad), Skill 4, Level Time 00:06:14, Total Time 00:06:14
G_DoSaveGame: [2] MAP01 (C:\Program Files\prboom-plus-2.5.1.4/epic.wad), Skill 4, Level Time 00:07:19, Total Time 00:07:19
G_DoSaveGame: [2] MAP01 (C:\Program Files\prboom-plus-2.5.1.4/epic.wad), Skill 4, Level Time 00:08:37, Total Time 00:08:37
vorb_registersong: failed
mad_registersong failed: input buffer too small (or EOF)
db_registersong: couldn't load as tracker
Exp_RegisterSongEx: Using player fluidsynth midi player
vorb_registersong: failed
mad_registersong failed: input buffer too small (or EOF)
db_registersong: couldn't load as tracker
Exp_RegisterSongEx: Using player fluidsynth midi player
P_GetNodesVersion: using normal BSP nodes
P_SpawnMapThing: solid hanging body in tall sector at -6313,-4258 (type=52)
gld_Precache: MAP02 done in 496 ms
G_DoSaveGame: [2] MAP02 (C:\Program Files\prboom-plus-2.5.1.4/epic.wad), Skill 4, Level Time 00:00:00, Total Time 00:08:37
Timed 18654 gametics in 8196 realtics = 79.7 frames per second
I_ShutdownSound: