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Turkish Doom Community ProjectGoto page Previous  1, 2, 3, 4  Next
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Kirov-13
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Link to post #21 Posted: 26.04.18 21:45:07
Just like StormCatcher, I can't say anything for sure but I have some interest in your project.

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mutator
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Link to post #22 Posted: 26.04.18 22:07:20
Kirov-13
thanks for the kind reply my friend :) this project is community's so not mine! I just wanted to resurrect whitemare 2 so I decided to think of third episode to let it live! :) you are more than welcome to join in or become beta tester so it's up to you what you like :)

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Anto96WS
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281

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Link to post #23 Posted: 02.05.18 21:01:11
As usual, I don't know anything and don't understand, but I would take part. What are the themes of the maps and the general requirements?

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TheTaintedSlav
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Link to post #24 Posted: 02.05.18 21:25:47
mutator:
zdoom (doom in doom)


... You know, uh... in terms of map format it would be more wise to use Boom or UDMF map format since first one is undying classic and second one opens huge possibility for creativity. Would be better to use first one in terms of better compability with people. (yes, people. You got me right)

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mutator
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Link to post #25 Posted: 03.05.18 01:47:21
CWolf
I use doom in doom format at zdoom because I want to add custom sprites like snowy trees but at the same time make very detailed maps but still keep it in old style :) if you combine map with zdoom (doom in doom format) with one that is udmf then there might be some errors or problems in the wad itself. I want it to be third episode of whitemare 2 with new maps but make the format like that.. Did you participate in whitemare 2?

Anto96WS
Maps can be any themed as long as it is snowy, although some maps won't be snowy but it's still better to use only whitemare 2 textures and flats as this will be third episode to whitemare megawad
TheTaintedSlav
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Link to post #26 Posted: 03.05.18 06:22:22
No. I don't.

Prefer to work on my own stuff, without any time limits. And I do participate in DW projects sometimes. Like those annual DWMP projects.

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mutator
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Link to post #27 Posted: 03.05.18 07:17:58
CWolf
There is no time limit for this project, you can finish it whenever you want so it's all good! :) in most projects there is time limit but not with this because you can't do good maps if you rush yourself to finish it
Dragon Hunter
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Link to post #28 Posted: 03.05.18 08:32:52
Some time ago, several speedmapping contests were held in the community, which included few winter maps. There was an idea to create new Whatemare wad, which would also include levels taken new from scratch. But the project still remains frozen.. It would be nice to join forces if there is enthusiasm and desire. Maybe, I will take part, but can't promise this, as now I'm doing own 32-leveled wad project.

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mutator
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532

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Link to post #29 Posted: 03.05.18 15:36:17
Dragon Hunter
Yes I love the whitemare wad, the maps have very nice feeling to them and every map feel great so I am hoping this can be third episode. Yeah if they do winter maps they can give the maps to me and I'll add them into this project, but I make maps in zdoom (doom in doom format) so I'm not sure if that will cause problems if others make map in different format for wad
Anto96WS
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Link to post #30 Posted: 04.05.18 19:28:09
I'll try to make map 10. Of course, if laziness doesn't defeat me

Do I need to associate the beginning of the map with the end of the previous one?
mutator
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Link to post #31 Posted: 04.05.18 23:10:43
Anto96WS
No you can start from any available place :) Also, do you need whitemare 2 textures/flats? you need them as well, are you planning to make map with snow or without snow? I know whitemare 2 didnt have all maps with snow
Anto96WS
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Link to post #32 Posted: 05.05.18 14:46:24
mutator:
are you planning to make map with snow or without snow? I know whitemare 2 didnt have all maps with snow

I almost didn't work with winter style. But now I use snow, ruins and bonfires. Trying to explore something new in mapping



mutator:
Also, do you need whitemare 2 textures/flats?

I downloaded something via the link on the first page of the topic
mutator
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Link to post #33 Posted: 05.05.18 18:14:47
Anto96WS
that looks nice! are you making a map already?
Anto96WS
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Link to post #34 Posted: 05.05.18 18:33:16
mutator:
are you making a map already?


Yes. But I habitually chose UDMF format. Later will have to convert.
Also my cards suffer from cubism. I can't do anything about it.
mutator
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Link to post #35 Posted: 05.05.18 19:01:03
Anto96WS
This is good :) which map are you making?
Anto96WS
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Link to post #36 Posted: 05.05.18 19:10:49
mutator
I chose 10, but here too dark sky
mutator
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Link to post #37 Posted: 05.05.18 20:21:39
Anto96WS
Okay my friend :) you want me to make map10 unavailable in main post? so others choose different map to work on
Anto96WS
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Link to post #38 Posted: 05.05.18 21:06:39
mutator
Do. I hope I'll do the map.

I saw the snow-covered trees in your screenshot. Are they part of texturepack? I don't have them.
mutator
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Link to post #39 Posted: 05.05.18 21:27:33
Anto96WS
I got them from realm website, you want them in map?
Anto96WS
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Link to post #40 Posted: 05.05.18 21:35:21
mutator:
you want them in map?


Standard trees look strange in the middle of the snow
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