Имеется 2 actor-а на zscript
Скрытый текст:
#include "actors/spark_spawners/ORANGE_SPARK.zs"
Class SPARK_SPAWNER_ORANGE : Actor {
double user_height;
property user_height: user_height;
double user_radius_min;
property user_radius_min: user_radius_min;
double user_radius_max;
property user_radius_max: user_radius_max;
double user_spark_vel;
property user_spark_vel: user_spark_vel;
uint user_num_sparks;
property user_num_sparks: user_num_sparks;
Default {
Radius 16;
Height 8;
SPARK_SPAWNER_ORANGE.user_height 64;
SPARK_SPAWNER_ORANGE.user_radius_min 64;
SPARK_SPAWNER_ORANGE.user_radius_max 128;
SPARK_SPAWNER_ORANGE.user_num_sparks 1;
SPARK_SPAWNER_ORANGE.user_spark_vel 10.0;
+NOGRAVITY
+INVULNERABLE
+NODAMAGE
+NOTAUTOAIMED
+NEVERTARGET
+DONTTHRUST
}
SPARK_SPAWNER_ORANGE the_spark;
override void PostBeginPlay()
{
super.PostBeginPlay();
vector3 spark_pos = self.Pos + (self.user_radius_min, 0.0, 0.0);
SPARK_SPAWNER_ORANGE the_spark = SPARK_SPAWNER_ORANGE(Spawn('SPARK_SPAWNER_ORANGE', spark_pos, 0.0));
//void SetPos(vector3 center, vector3 x, vector3 y, vector3 z, double velocity, double radius, double init_angle)
the_spark.SetPosition(self.pos, (1.0, 0.0, 0.0), (0.0, 1.0, 0.0), (0.0, 0.0, 1.0), 1.0, 64.0, 0.0);
self.the_spark = the_spark;
}
States {
Spawn:
TNT1 A -1 bright;
Stop;
}
}
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Сей actor спавнит другого actor-а:
UZDoom ругается на строчку
the_spark.SetPosition(self.pos, (1.0, 0.0, 0.0), (0.0, 1.0, 0.0), (0.0, 0.0, 1.0), 1.0, 64.0, 0.0);
в описании первого actor-а. Говорит "unknown function SetPosition". Он вроде бы её видеть должен, что не так? |