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Wrath of Cronos RPG v3A by Thetis Пред.  1, 2
   Список разделов - Модификации - Wrath of Cronos RPG v3A by ThetisОтветить
АвторСообщение
Void Weaver
= Captain =
Next rank: - Major - after 144 points
2496

Doom Rate: 1.82

Posts quality: +808
Ссылка на пост №21 Отправлено: 20.11.19 17:49:13
Вышла версия Wrath of Cronos 3.0! :beer:

Структура файлов и запуска та же.

Официальный чейнджлог 3.0:
Скрытый текст:

Changelog V3
========================
MAJOR Changes:
* Assassin class added, a stealthy melee and ranged class that can kill enemies quickly and silently.
* LITE version of Wrath of Cronos added that utilizes Zscript to automatically give custom monsters the scripts neccessary to function in WoC.
Classes:
Fighter
* Destroyer's Relentless now increases strength by 4% per hit, up from 2.5%.
* Vanguard's Temperance stacks should now properly function from taking damage.
Cleric
* Wraithverge spirits have a slightly shorter duration.
* Active Summon Legends are now shown as a powerup icon.
* Divine Light's damage output reduced by 33% and no longer causes pain.
* Purifier's Blessed Ground heals slightly more and has its range increased to 400 units from 256.
Mage
* Bloodscourge fires 3 tics slower but passthrough damage slightly increased.
* Archon's Greater Arcane Barrier bonus reduced to 15% from 25%, but allies now receive 75% of the barrier, up from 50%.
Hunter
* Invigoration replaced with Spinning Slash, a machete ability that does area damage around the Hunter.
* Fan of Knives replaced with Wind Slash, a machete ability that sends out a mid ranged slice of cutting air.
* Sprint replaced with Raven Companion, reworked to be a level 1 ability with the ravens only lasting 30 seconds.
* Wolf Companion added, a powerful wolf for Hunters to call.
* Marksman's Focus now takes three seconds to activate, down from 5, and the damage bonus is kept for one second after moving.
Necromancer
* Active summons are now shown as a powerup icon.
Hexen:
* Rebalanced many of the random spawns.
Misc:
* Hardest difficulty setting level multiplier reduced to 10% from 25%.
* Director should now properly work for Hexen.
* Mana pickups and weapons now grant a minimum amount of mana.
* Armor can only be damaged from attacks once every second.
* Armor pickups no longer have a lower limit than other items.
* New user CVar to control display of player damage on HuD (WoC_PlayerDamageDisplay).
* Empty Flasks are no longer limited by strength.

Вкратце, была проведена доработка интерфейса, твики, ребаланс некоторых скиллов, багфиксы, а также значительно переработаны скиллы Охотника.
Ну и вишенкой на торте является добавление нового класса Убийца, ориентированного на мили и стэлс геймплэй, а также восстановлена совместимость с новыми гоззами!



Assassin skilltree:


Assassin pathes:


1 9 1
Void Weaver
= Captain =
Next rank: - Major - after 144 points
2496

Doom Rate: 1.82

Posts quality: +808
Ссылка на пост №22 Отправлено: 30.11.19 06:17:01
Мод обновился до 3.0A.

Официальный чейнджлог 3.0A:
Скрытый текст:

Changelog V3A
========================
Classes:
Fighter
* None.
Cleric
* Summon Legend now properly gains damage from the skill.
Mage
* None.
Hunter
* Wolf Companion now properly gains damage from the skill.
Necromancer
* None.
Assassin
* Deathbringer Arbalest's alternate fire main projectiles now bounce off of surfaces.
* Night Clones now alert nearby enemies when using their crossbow attack.
Hexen:
* Rebalanced many of the random spawns.
Misc:
* Dark Servants now alert nearby enemies when attacking.
* Black Flask archers now alert nearby enemies when attacking.
* Killing Sprees should no longer cause massive frame drops.
* GZDoom now uses ZScript for handling damage numbers via DamNums and floating health bars via Top HP Bar.
* Floating health bars now only appear when damaged.
* For Zandronum, floating health bars now only update upon taking damage.

В основном багфиксы скиллов.
1 9 1
siealex
= Sergeant Major =
Next rank: UAC Sergeant Major after 38 points
642

Doom Rate: 1.86

Posts quality: +52
Ссылка на пост №23 Отправлено: 20.12.19 02:23:50
Зависит ли появление монстров высоких классов (Бормерет, синяя летучая мышь и т. д.) от уровня и скиллов?
1
SinMike
Recruit
Next rank: Recruit after 8 points
2

Doom Rate: 2

Posts quality: +1
Ссылка на пост №24 Отправлено: 02.01.21 20:18:12
Thetis там на Сентинеле обновления втихаря выкладывает, уже версия 3.1.4, но совершенно молча, что изменилось - неизвестно...

Рейтинг сообщения: +1, отметил(и): Zveraboy
theleo_ua
= Colonel =
Next rank: - Commissar - after 90 points
4800

Doom Rate: 1.8

Posts quality: +1032
Ссылка на пост №25 Отправлено: 11.01.21 20:14:08
Спасибо за тему о моде и подробном описании!
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