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mutator
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Ссылка на пост №1 Отправлено: 26.04.18 08:51:02
I have made 2 maps and this is process for the 3rd level I am making. Below are the most updated screenshots of the maps I make and the pictures below will be updated as I update the map;

Images will come once I change the name of megawad to TDCP

If there are mappers that want to join the megawad project you are welcome to do

1) Finished
2) Finished
3) In progress
4) In progress
5) Available to make
6) Available to make
7) Available to make
8) Available to make
9) Available to make
10) In progress
11) Available to make
12) Available to make
13) Available to make
14) Available to make
15) Available to make
16) Available to make
17) Available to make
18) Available to make
19) Available to make
20) Available to make
21) Available to make
22) Available to make
23) Available to make
24) Available to make
25) Available to make
26) Available to make
27) Available to make
28) Available to make
29) Available to make
30) Available to make
31) Available to make
32) Available to make

This page will be updated as I finish more stuff!

Рейтинг сообщения: +3, отметил(и): Артём, StormCatcher77, Zendos
[LeD]Jake Crusher
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Ссылка на пост №2 Отправлено: 26.04.18 09:21:01
What about textures? Same from Whitemare 1/2, or there will be something else?
If so - maybe you would release it for those willing to participate in W3?

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mutator
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Ссылка на пост №3 Отправлено: 26.04.18 09:23:10
I decided to keep textures of whitemare 3 same as from whitemare 1 and 2 to make it feel more like it's third episode of whitemare! :)
Zendos
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Ссылка на пост №4 Отправлено: 26.04.18 11:36:34
Maybe I will join, but I have a question: where I can get textures?

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StormCatcher77
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Ссылка на пост №5 Отправлено: 26.04.18 12:56:36
mutator
I think, project will based on Boom port, right? As I understand, there is no deadline here. I do not guarantee anything right now, but I will note myself about this project.
In any case, we need texture pack. Or maybe I can use any custom stuff for "winter" theme?

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mutator
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Ссылка на пост №6 Отправлено: 26.04.18 16:40:08
Zendos
I only have the textures inside the wad so I would have to make copy of whitemare3 wad and remove levels so you only get the texture pack in the wad! The textures are from whitemare 2 so that's where I got all of them

StormCatcher77
I use zdoom (doom in doom) format to make these maps, also use custom sprites such as trees so if that works with boom engine then yes it will be compatible with that. There is no deadline because we still have 29 maps to go after I finish level 3 and making megawad is hard work so I don't know when I will finish it but like I said I will update the main post with pictures as I make progress in the wad! :) If you want to use other texture packs yes you can. I got these textures from whitemare2 wad and found the custom tree sprites from realm website
Артём
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Ссылка на пост №7 Отправлено: 26.04.18 16:46:31
Okay, I'll be more than ready to help you with this.

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mutator
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Ссылка на пост №8 Отправлено: 26.04.18 16:50:37
Артём
Thanks :) you tried whitemare2? All textures I use are from that wad just to make third one look like its part of whitemare 1 and 2. I did not put any custom music into maps I completed and work on yet so the music can go in after the megawad is ready :)
Zendos
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Ссылка на пост №9 Отправлено: 26.04.18 18:28:30
mutator
You mean i need use textures from WhiteMare 2. Yes?

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mutator
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Ссылка на пост №10 Отправлено: 26.04.18 18:45:21
Zendos
It's preferred because this is third episode of whitemare 2 so I wanted to make it have same texture pack as first and second but if you want to add more texture packs you are welcome to do! Also, there are tons of textures in whitemare 2 so it's pretty possible that you might find textures that you like which will make you not feeling need to add more textures. If we get 15 maps released then I will release beta version and after every couple of maps I will make another updated beta version :)
Zendos
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Ссылка на пост №11 Отправлено: 26.04.18 18:51:54
I will take 4 map
:lol2:
Also i need made it in BooM or UDMF?

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mutator
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Ссылка на пост №12 Отправлено: 26.04.18 18:58:30
Zendos
I use zdoom (doom in doom) format because of the sprites such as snow trees I use :) I don't know if it will cause problems if you use different format in each map so we shouldn't risk it.. Do you want me to send you the wad I created that has all the textures from whitemare 2? you can use it and doom2 as base wads to start mapping so even if you don't have the textures in the map you create you still have a way to use them. PM me if you want :)
Zendos
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Ссылка на пост №13 Отправлено: 26.04.18 19:19:12
mutator
I was already take textures.... But about Sprites.
Yeah you can send me

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mutator
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Ссылка на пост №14 Отправлено: 26.04.18 19:35:15
Okay I will :) I am at the moment busy editing the 3rd map, I also started doing monster/health/ammo replacements so I can move on to new parts of the map. Which textures you got? :)
Zendos
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Ссылка на пост №15 Отправлено: 26.04.18 19:40:33
From WhiteMare 2 (Just take them with slade)

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mutator
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Ссылка на пост №16 Отправлено: 26.04.18 19:41:43
Did flats and textures all appeared in doom builder? :)
Zendos
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Ссылка на пост №17 Отправлено: 26.04.18 19:45:07
mutator
Yeah

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mutator
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Ссылка на пост №18 Отправлено: 26.04.18 19:49:39
Can you help me with spreading that wad that has all the flats and textures of whitemare 2? So the people that also wants to join the project has the resources they need
Zendos
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Ссылка на пост №19 Отправлено: 26.04.18 20:05:39
https://www.dropbox.com/s/qzvtlb8wl5sa1w7/WhiteMare_Textures.wad?dl=1
No problem :^)
mutator
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Ссылка на пост №20 Отправлено: 26.04.18 20:07:22
For anyone that is interested in the resources can grab it from here as Zendos provided! Thanks :)
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