Вот сейчас поиграл и пострелял демонов с ССГ. Кто знает, как сделать так, чтобы врага разрывало в клочья с расстоянием в два-три шага, а то подходить прям впритык к врагу носом к носу, если он кидается фаерболлами и стреляет из огнестрела не есть хорошей затеей. Есть в настройках конфига опция, отвечающая за расстояние?
Стал доступен mouse look (Выключен по умолчанию. Включается консольной командой mouselook 1, отключается через mouselook 0), добавлены новые консольные переменные для более тонкой настройки игры, небольшие фиксы, и так далее, и тому подобное.
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- If no IWAD is found when loading a PWAD using the WAD launcher (either in the same folder as the PWAD or the folder specified by the iwadfolder CVAR), several common installation folders will now be checked.
- The introductory message is no longer displayed when opening DOOM Retro for the first time.
- Minor changes have been made to text that is output to the console.
- A bug has been fixed whereby a crash could occur when exiting a map in some instances.
Брэд Хардинг не знает ни отдыха, ни покоя! Очередное небольшое баг-фикс обновление с небольшими перфекционистическими улучшениями.
Список изменений:
Скрытый текст:
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- Savegames for DOOM II: No Rest For The Living are now saved in the correct folder, rather than in the same folder as DOOM II: Hell On Earth savegames.
- A bug has been fixed whereby the frames per second displayed by enabling the vid_showfps CVAR wouldn’t display correctly in some instances.
- The fuzz effect of spectres no longer bleeds past the bottom of the player’s view, or into a higher sector when partially obscured by it.
- The spawn CCMD can now be used to spawn monsters in a map when the nomonsters CCMD or -nomonsters command-line parameter have been used.
- The +mouselook action may now be bound to a control. Mouselook will then only work while that control is held down. Releasing that control will then cause the player’s view to spring back.
- Blood will no longer be spawned when crushing the player while they are invulnerable.
- A bug has been fixed whereby the player’s rocket launcher would shift to the left when fired.
- Frames from DOOM’s rocket launcher are no longer shown when firing the missile launcher in Freedoom.
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- The effects of changing the r_corpses_color CVAR are now immediate.
- A bug has been fixed whereby the player would restart the current map immediately upon death in some rare instances.
- TAB and SHIFT + TAB may now also be used in the console to autocomplete the parameters of most CCMDs and CVARs.
- When entering an alias previously created using the alias CCMD, the alias itself will now be added to the console’s input history rather than the contents of the alias.
- Minor changes have been made to some of the text in the console.
- The console’s background will now be updated if opened on the credits screen.
- Changes have been made to the status bar’s background when the r_detail CVAR is high.
- The maximum value that the s_channels CVAR can be set to is now 64.
- IWADs and PWADs can now be specified on the command-line without a .wad extension.
- The slight current enabled using the r_liquid_current CVAR will no longer be applied to liquid sectors that also have a BOOM-compatible scrolling effect.
- When using the idclip cheat, idclip will now be displayed in the console rather than idspispopd.
- A crash will no longer occur when trying to display the spectre in DOOM II’s cast sequence.
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- The icon of doomretro.exe has been redesigned.
- Elevators now move smoothly when the vid_capfps CVAR is a value other than 35.
- The dimensions displayed by the mapstats CCMD are now correct for extremely large maps.
- The vertical sensitivity of the gamepad’s right thumbstick has been reduced slightly when the mouselook CVAR is on.
- The spectre’s shadow will now pause if the console is opened during DOOM II’s cast sequence.
- Improvements have been made to the console’s autocomplete feature.
- XInput-compatible gamepads will now vibrate when the player is near an exploding barrel. The amount of vibration can be specified using the new gp_vibrate_barrels CVAR, which can be a value between 0% and 200% and is 100% by default.
- A bug has been fixed whereby a gamepad could continue to vibrate if the player had the chainsaw selected and then used the gamepad to start a new game or load an existing one from the menu.
- The vid_scalefilter CVAR will now affect the external automap correctly when the am_external CVAR is on.
- An evil grin will now be displayed in the status bar when the player uses the IDFA or IDKFA cheats.
- Minor changes have been made to text that is output to the console.
- Obituaries in the console now indicate if the player has a berserk power-up when killing a monster with their fists.
- The following changes have been made to all CVARs that specify a color:
-> They may now be set in the console to a hexadecimal string of the format #rrggbb. The CVAR will then be set to the index of the closest color in DOOM’s 256-color palette.
-> They may now also be set to one of the following color names: black, blue, brick, brown, cream, darkbrown, darkgray, darkgreen, darkred, gold, gray, green, lightblue, olive, orange, purple, red, tan, white or yellow.
- Any lumps in a PWAD between HI_START and HI_END markers will now be ignored.
- A bug has been fixed whereby when unbinding certain controls using the unbind CCMD, that control would then be bound again the next time DOOM Retro was run.
И уже доступна версия 3.0.1, с исправлением довольно серьёзного бага с работой BFG.
Остались ещё некоторые баги, уже не столько критичные - по информации от Брэда, версия 3.0.2 себя долго ждать не заставит.
Они хоть знают, что это значит, чтоб такое писать? Или это такая пост-ирония!
Это аллюзия на "ok boomer" -- как универсальный ответ людям, родившимся в 1945-1955 годы (baby boomers), на все их предъявы более молодых оппонентов в споре, типа "хорошо дедок, всё ты прав, не возникай, тебе вредно злиться".